By Alexander Tait
October 2000

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Note: This walkthrough is based on a German walkthrough (by Volker Doril with additions by Frank Kryszon). This is not a verbatim translation. I like to have two walkthroughs for games I play to give me a different perspective. There is only one English walkthrough I am aware of: the one by Crash. Many thanks to my sister, Alyssa Edmonds, for her translation.

This is a frustrating game that boasts excellent graphics and pathetically abysmal gameplay. One point in its favor is a flexibility due to RPG elements, whereby different players will experience different events in a slightly different order. However, I doubt very many people would stick it out to the bitter end due to numerous problems with the design of the game. This walkthrough, for example, is much shorter than Crash's, yet some events are different.

Castle

After viewing the beginning video sequence and meeting the sorcerer, you start off in the castle. Go straight ahead through the doors to the cavern below the castle. There are two important chambers in the cavern, the weapon room and the smithy. In each of the chambers, you will meet a man. Talk to the man; he will tell you what you need for your journey. Take everything you can. After you have taken all you can, ask the man to show you the armory. When you have collected all items, the blacksmith will prepare your dragonet.

Just Before You Leave ...

As the portcullis ascends, the sorcerer appears again. Ask him all the dialog choices. He will offer you a healing ring. It is essential that you take it. Then, you depart.

Journey

A short video with beautiful graphics begins. The dragonet is attacked by dragons (or other dragonets). It is severely injured, and both you and it fall to earth. The dragonet is killed in the fall. The healing ring saves your life.

In the Forest

Investigate the area around the dragonet. You find some food. When you examine the dragonet, you find an empty bottle. This bottle can be filled at the stream as required. The game is extremely hard to map and is often a case of stumbling over something important. As such, there is no clear direction on what to do here. The in-game map is next to useless and completely confusing.

In your travels, you will meet a gnome. Ask him all the questions you can (he is a friendly fellow!), and he will eventually give you a magic acorn.

Take berries as rations as you find them. Other areas follow.

Goblins

The goblins want your money. The first time you meet them, if you give them money, they will let you pass. The next time, you cannot give them money to pass. To pass the goblins most efficiently, tell them you are a dragon lord. The goblins believe that your dragon is hovering above them out of sight, and they flee! You can then take one piece of meat. You cannot take more even when you come across the camp again.

Enchanted Tree

Converse with the tree to gain as much information as possible. When you convince the tree that you wish to help it, it will give you a seed to plant. Take the seed. Turn around and continue back to the river. At the river, turn left. Head north to the quicksand. Later you will need to return to the tree.

Quicksand

Go into the quicksand. Quick thinking will save you from losing your life. Get your rope out of inventory. Click it on the stump. You will pull yourself out and end up standing next to the stump. Notice the amulet on the stump. Ensure you are fully healed at this point. Do not take the amulet! You must first plant the seed. The action of planting the seed wakes a demon. Fight the demon with the ax. When you have dispatched the demon, you can take the amulet.

Rune Stone

Use a stone on the stone to reveal the runes. Use a read spell to read the runes. After reading the runes, you can sleep safely here to recover some health. A short video follows.

Goblin's Net

If you get caught in the goblin's net, do not give them any money or they will hang you and a vulture will feast on you. You can free yourself with a lock pick.

Enchanted Tree II

Return to the tree and tell it you planted the seed. It has renewed vigor and transports you out of the forest. Another video follows, and you are on the way to Draconia.

Draconia Gate

You can get past the guards by being clever and not annoying them. Tell the truth about where you got your possessions and reasons for being in Draconia and tell them you wish to take part in the tournament. Tell them you are tired.

Draconia

You are now in the small town of Draconia. At night, goblins roam the streets and murder anything out there. Just inside the gate, you find a fellow who wishes to buy your steed. Ask him all the questions you can. After the transaction, go up the stairs to the marketplace. Go past the fountain and to the last shop on the right. Buy a water bottle, some string, and a map of Draconia. Converse with the people at the tables. When complete, leave the shop. Other more detailed areas follow.

Fountain

Use the fountain to refurbish your water supply as required.

Arena (Before the Tournament)

Speak with the person at the arena. They will send a squire to help you make preparations. Go up stairs. Note the coat of arms (this will take on significance later).

Beggar

Ensure the beggar tells you the story before you pay him. He will ask you to kill the goblin for him. Promise him you will. He mentions a jewel.

Church

The church is a potential source of healing magic. Talk with the priest. He will mention the clairvoyant.

Draconia by Night

Ensure you have healed before this point. The goblin is in one of the barrels near the church. As soon as you approach, he reveals himself. He tells you he recognizes you from the forest and asks if you have followed him. He asks if you know the secret under Draconia. When the conversation turns to the arena, he begins to fight.

Beggar II

When you kill the goblin, the beggar gives you some secret information.

Fountain II

When you look in the fountain, a ghost rises from it. Ask him as much as you can. He asks you to get a skull from the Place of the Forgotten. Agree to help him. Wait for daybreak.

Arena II

When you arrive at the arena, first note your opponent. Go through the entrance. Speak with the squire. He then helps you prepare. Take the healing balm on the shelf near the table. Equip yourself with a lance. After the first joust (win or lose), you will return to the entrance hall. Heal yourself. Note your next opponent. Go through the process of preparing yourself again. Take another healing balm. Talk to all people after each fight. When complete, return to the shop.

Shop II

Buy a lantern, iron rations (until you register full rations), and a mirror. Return to the fountain for some water. Sleep.

Draconia by Night II

Night falls. Note the figure at the arch of the door. At night, it has hands! Place the mirror in the hands. This will open a door to the secret city of the goblins.

City of the Goblins

Use a reading spell to read the writing above a lever. Don't pull the lever. Fight the goblins in the chamber. Get some maps of the city. At the pit, use the rope on the beam above the pit to swing across. Get the skull from the alcove. Go back to the fountain. Talk to the ghost. Go to the temple.

Temple

Talk to the priest about the ghost. Give him the skull. Go back to the fountain and banish the ghost. Take the magic stone.

Maraach

One night, a man will bring you a parchment from Countess of Cyrene. Read it. Go to Prince Arthus's chambers. Enter the room. Talk to the Countess. Show her the Ring of Fire. Prince Arthus attacks you. Use the acorn. Use the magic stone. Talk again to Countess. Get the healing potion and rune from the table. Join the runes using the Ring of Fire. Go to Maraach. Talk to him. Get the Crystallian. Go back to Draconia. Watch another video.

Adamoster

Go back to tavern. Talk to Duke Eragg and Tanathea. Talk with the people in town. Go to the temple. Tell the priest about Maraach. Show him the Crystallian. You'll be taken to the Clairvoyant. Talk to him about the Adamoster. Talk to your mother about Maraach and Adamoster. Talk to Arthus. Get the Sword of Fire from Arthus. Go to Heraldry. Fill your gourd with the water from the fountain if it is empty. Heal yourself.

Draconia by Night III

At night, go down to the City of the Goblins. Pull the lever at the entrance. Use the Crystallian on the mist to go past it. Enter room and arrange the gems: white, yellow, red, green. Exit by the path between the yellow and red statues. Turn left. Turn right and go past the dragon heads. Keep going straight. Press the orbs in this order: yellow, red, white, green. Exit through the door between the green and red statues. Go through the false wall, down the stairs to a fountain. Fill the fountain. A door opens. You will fight a four-armed golem. When you win, take the Adamoster. Return to Draconia.

Tournament of Cennmar

Talk to all the people you can. Talk to the squire. Enter the arena. When you have defeated three people, watch a video of jousting between Hellaynea and Cariachan. Hellaynea is badly wounded. Use the Crystallian stone to heal her. Promise to avenge her. Talk about Cariachan to Arthus. Princess Carmine walks out disguised as Quentin. Promise her you will defeat Cariachan. Take the amulet.

Coronation Joust

Summon Maraach with the Ring of Fire. Ride him to the Coronation Joust. Talk to Arthus. Talk to Tanathea. Face Duke Eragg. Cariachan shows up riding his dragon. Watch the video of the joust. Cariachan will protest when you win. Fight him to the death. Watch the final video.